AI Insights · Timothy · January 2021
Brazil's Top iOS Boxing Games of Q4 2020: A Sensor Tower Analysis
An examination of the performance of top boxing games on the iOS platform in Brazil during the fourth quarter of 2020. Sensor Tower's data showcases download and user trends for the leading titles.
As we step into the ring to evaluate the top boxing games on the iOS platform in Brazil for Q4 2020, the data from Sensor Tower gives us a clear view of how these games have performed. Here's a look at the trends for downloads, revenue, and active users for the leading contenders.
EA SPORTS™ UFC® by Electronic Arts showcased a steady performance in Q4 with downloads peaking at 2.3M in the first week of November and weekly active users hitting a high of 4.4M in the same period. While revenue saw a mid-quarter spike at $184K, it generally maintained a stable trend, ending the quarter with $44K.
Real Boxing 2, developed by Vivid Games S.A., had an impressive spike in downloads reaching 14K in the first week of November. The game's weekly active users mirrored this peak at 13.6K, though both metrics saw a decline towards the end of the quarter. Revenue for the game varied, with a notable peak of $205K in early November.
Boxing Star from FourThirtyThree Inc. saw a consistent download rate throughout the quarter, with a notable increase to 236K in the last week of December. The weekly active users also showed growth, concluding the quarter with 892K. Revenue had its moments with a peak at $155K mid-December.
Slap Kings by Lion Studios, while not a traditional boxing game, falls within the combat sports category and had an interesting quarter. The game's downloads had a high of 2.1M in late November, but active users peaked earlier in the quarter at 6.5M. The revenue for Slap Kings is not a focus due to it being negligible.
WWE Mayhem, published by Reliance Games, maintained a steady download trend with a slight uptick to 236K in the third week of December. Weekly active users finished strong at 633K. Revenue for the game, while modest, showed some growth towards the end of the quarter, ending with $20K.
These insights into the performance of boxing games are just a glimpse of the detailed analysis available at Sensor Tower. For more in-depth data and trends, visit Sensor Tower's platform.